Not having darkness is a drag. DDO has spoiled me, don't get me wrong it has its problems. Still a solid experience IMO after 14 yrs
I love DDO but Turbine gutted it so bad to make money off of almost every quest. The game is 10% content and 90% paid DLC.
I'd kill for a newer 3D D&D MMO that implemented branching dungeon paths & rewards exploring, while using almost 100% of the 'Edition Rules' (IE: DDO was 3.5, a new one would be 5E)
Neverwinter was a very lazy cash-in meant to sell more microtransactions.
But part of that could have been the 4E ruleset it had to use, which already felt way too video-gamey on paper.