Originally Posted by Wormerine
Originally Posted by Boeroer
With "potentially" longer I also mean encounters with a lot of combatants. Naturally those take way longer in TB mode - that's why those usually get avoided then. Check out Belranga in Deadfire with Turn Based mode I guess... wink

First of all, hello Senpai Boeroer.

When playing though Deadfire in turn-based I think there was a clear distinction between main game, and post release content (DLCs, mega-bosses). In RTwP I found core game, to be usually to brief to enjoy and I found DLC balance to be right. In turn based I felt every single DLC fights dragged on. Megabosses were on another level, taking 30min-1h in Turn based mode.

I did like what I saw in BG3 demo. Encounters seemed to be punchy, with every hit being quite impactful. Whenever it will hold up in person (not too easy to explot) remains to be seen.


The punchy part is what i hate the most. Together with the audio effects... it seems like a funny hilarious Baldur's Gate game. i kinda like the fun jokes from characters like jan jansen more than this funny punching BG3.

Since "dice rolls" is a thing.. i'm not sure how Larian will make the bosses more difficult. I much appreciate tactics + min level + gear level + buffs + consumables to take on bosses. Rather than said.. bloated HP bosses where 10000 magic missiles won't kill it.