With a big influence ( maybe copy/past) of DOS' style in gameplay and philosophy game, many consequences on the construction of the game and the narration appear and it’s one of the causes of the feeling "that it’s not a baldur’s gate game".
Let's talk about maps.
With this DOS setup, will we have a big map for each act without any world map and with no possibility of returning to the old areas?
I see other defaults like lack of coherence or identity in the zone and this feeling that the world exists only for the main character.
In BG games we had one map for one area and a big world map allowing a connection between these areas.
In your opinion, will this also be a DOS style ( reinforcing the feeling that this is not a baldur’s gate game), a BG style (with for exemple one map for one district of Balur's Gate) or a hybrid system and which you prefer for this game?
Last edited by DaKatarn; 08/03/20 10:16 AM.