Originally Posted by LaserOstrich
If I recall that correctly:

Dragon Age: Origins
the 'by BioWare' developed
and 'by BioWare' described as a spiritual successor to Baldur’s Gate
and 'by BioWare' due to the lack of the license not named Baldur’s Gate X
game

did not have a day/night-cycle.

And it was great!
Or am I just blind for something where a day/night-cycle would have significantly added to the game?

I am by the way very happy that BG3 seems to take on style of the party camp of DA:O.
I'm excited to see how Larian does it.


Bioware stopped doing day/night cycles with KoTOR in 2004. They prefer set time of the day for each areas, sometimes changing them based on quests or story steps. Or like DA2, manually changing it.