Oh you're right, not another useless topics. I just really think you didn't understand because no one has talked about isometric static perspective or engine, or rotation (etc...) in this topic. As you said this is a matter of tastes but this is not what the thread talk about.
You're so right about rotation

(In BG traps are nearly always in "visible" path... and sometimes you just can't understand where you can cross the forests ,and you're turning round because of the visibility. That would sucks in a 2020 game)