Originally Posted by Eguzky
Originally Posted by Full Bleed
Originally Posted by Maldurin
Originally Posted by perfect
I would like to see EXP handed out for dealing with an encounter peacefully, to make up for what loot and exp you missed for not taking the combat route...


/signed
A big issue of DOS2 was punish you for not beeing an bloodthirsty
Psycho, what gets even a bigger deal when playing honour Mode.

Onboard with this, too. It was always disappointing when you did something "nice" or avoided killing or robbing someone and were basically penalized for it.

It makes it harder to control some of the more spastic members of my multiplayer group when their arguments to do something questionable is always, "We'll get more XP and loot if we just kill them."


True, and agreed, but you have to be careful; If the reward for being peaceful is the same, or as good as, combat, then you get the reverse. 'Why fight when we get the same 500XP for being nice?'

I mean, it does not seem that bad, since most people do a nice run before a mean one, but the complaint either way are two sides of the same coin.


You are right and it does take some balancing. It should be rewarded beeing "evil" in
terms of xp and loot but you have to see consequences as well .
Guards attacking you in other cities, beeing feared or other heroes,
or companions dont want to work with you, there is a lot of Potential.
That would be contras that makes you think about "kill all" or
"beeing nice als maybe they will help you elsewhere"

Last edited by Maldurin; 08/03/20 03:22 PM.