Not even Baldur's Gate: Enhanced Edition could use the Baldur s gate assets, they were lost.

Would love to see some buildings with different architecture, than they had in divinity, or something that is similar to the Pirate Island or Ust'Natha or Athkatla
but I think the game already looks really good.

For 3d, first they make the shape of objects, from simple forms like cubes, rectangles,... with a 3D computer graphics application like maya or blender,
then they add texture/color to it, which are usually 2d images.
The more detailed the asset is, the harder to make it in 3d and the more resource is needed to display it.

The graphical artist is also simulating detail on the texture, so the 3d object is not so complicated to make. With drawing you can also simulate, lights or darkness, so the game engine does not have to display calculate how the light spreads real time.

Last edited by Minsc1122; 08/03/20 08:36 PM.