Originally Posted by Maximuuus
I really find interresting Larian Studio ask "what does looking like BG means"

I specifically said I was not involved in the development of BG3 so what I said would not be attributed to Larian as a whole.
Let me clarify further:
- I work remotely, not out of one of the offices.
- I was not present when the internal announcement was made.
- I knew of the project, and stuff was mentioned in passing, but otherwise I made zero effort to learn anything about it.
- I started following the development of the game shortly before the public announcement, because that was when it started to become relevant to my duties.
- I have yet to be consulted on design decisions, and while I can certainly weigh in where applicable, I expect that will continue to be the case for the remainder of development.
- When BG3 is finishing and work starts on project xyz, whatever that may be, this pattern is extremely like to repeat.


Originally Posted by Maximuuus
Can't you explain why you choose this name and convince players that find this name important ?

The CEO wanted to make BG3 and asked WotC, who initially declined the proposal. A couple years later, WotC contacted Larian and asked if we still wanted to do BG3.
The name is important because that is the project. That came first.



Originally Posted by DaKatarn
I think the main plot is doing a Baldur's Gate game and not just a DD5 game ( Baldur's Gate identity before Dungeons and Dragons identity). It's an important nuance.

Replacing one subjective term with another doesn't really help; the list is better, though.

Incantations should be ready by Early Access.
Lighting/decorations are not finished, and there are various environments in the game, including at the start, which were not shown.
As stated previously, the UI is not done.
You should be happy with the main villain(s).
I'm not sure if level design has been mentioned (will likely be asked in the AMA if not). You could return to earlier regions in D:OS, so there is no engine limit for that, and in D:OS 2 you were escaping a prison, etc, so it didn't make sense in the narrative to return to previous regions.
We are aiming for a similar amount of content as D:OS 2, so 50 to 100+ hours, depending on difficulty level and playstyle. Of course there are going to be side quests and local issues.