Originally Posted by Emrikol
Originally Posted by Raze

While allowing the party to be split up, with some in real time and some in turn based combat, does cause issues with syncing a day/night cycle, that isn't really critical.
The main problem is just the added complexity for doing a day/night cycle properly, on top of already complex scripting and narrative. With level design every NPC needs a place to go at night, those places need contents, etc.


I don't find the lack of day/night essential, and the reason you give seems sound. But, if every board/act didn't take place in the daylight, then extra scripting wouldn't need to be done. For example, Arx could have been in a night time setting without having a need for any more scripting and assets than was needed for the day (maybe even less). Just a little variety .

That could still happen. Making a map perma day and perma night is not a cycle. They only said there would be no time-changing cycle.