Originally Posted by vometia
Originally Posted by perfect
Originally Posted by Minsc1122
Not even Baldur's Gate: Enhanced Edition could use the Baldur s gate assets, they were lost.

Actually only the source assets were lost; there's a difference.

I would consider losing the source assets to be the larger problem. Though I'm strictly a novice at modelling and so on, I know that even without the issues of low res in-game assets (by which I mean probably much lower detail than the originals) some things can't easily be reverse-engineered and it ends up being much less trouble to make them from scratch.

Well I was mainly thinking of iconic sound assets, like BG3 having BG1 & 2's 'level up' sound effect just as an example...