Hello there,

Originally Posted by Kuruz
Among tons of positive aspects, there are few elements which didn't convince me, like the use of past tense in dialogues (I find it really weird to be honest, but I could understand it if it is for narrative purpose)

That is a different thing indeed, we'll probably have to actually get our hands on the game to find out how it really feels.
A propos 'how that feels', I think this is where 'creative risk' kicks in... The dialogue options contain more then a verbal part of the answer, and that wouldn't play out with only the spoken word as options.
The past tense is what it gives it this oddness on first glance.
You can watch a dialogue from the presentation again and try to imagine the answers as they are, but in present tense or future or whatever - in my opinion that wouldn't be better, by a 'feeling of the situation' point of view.
And than again, a 'feeling of the situation' - and thus a corresponding reaction, is what 'the spoken word only' lacks in good parts.

That would certainly make a good discussion.