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stranger
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OP
stranger
Joined: Mar 2020
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...making a D&D game with something different in terms of classes and races, which very few of those games did.
— Some races to try out could be Warforged, Tortle, Tabaxi (everyone loves cats now), Shifter (several variants), Goliath, Dragonborn, Changeling, Firbolg, Loxodon, Kenku, Chitine etc. Most of these have never been in a game before, or just once. Races like the Chitine could add the interesting feature of "climb speed", which basically using walls as normal ground.
— Not too many new classes yet in 5th. Edition, but they could try adding the different Artificer variants, as well as psionics (I think so far just the Mystic came out).
Also with different expansions and DLCs new classes and races could be added.
Crossing fingers here.
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journeyman
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journeyman
Joined: Mar 2020
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...making a D&D game with something different in terms of classes and races, which very few of those games did.
— Some races to try out could be Warforged, Tortle, Tabaxi (everyone loves cats now), Shifter (several variants), Goliath, Dragonborn, Changeling, Firbolg, Loxodon, Kenku, Chitine etc. Most of these have never been in a game before, or just once. Races like the Chitine could add the interesting feature of "climb speed", which basically using walls as normal ground.
— Not too many new classes yet in 5th. Edition, but they could try adding the different Artificer variants, as well as psionics (I think so far just the Mystic came out).
Also with different expansions and DLCs new classes and races could be added.
Crossing fingers here.
Pretty sure I have seen people asking about if the mystic would be in and I can't remember seeing it mentioned being in... Anyways, I would like for the game to have all the basics covered before we start talking really niche races. I also see a slight problem with having a lot of options in character creation. It looks to be a very story driven game, with your race/class/background being "tags" that can be used in dialogue. This is fine. It will make YOUR character feel like it is a bit special from the choices you make. But there is some kind of limit to this. Time is a factor for one. There really isn't unlimited time to make the game, so it will be hard to make all race/class/background feel special in any meaningful way if there are too many. Of course, you could just opt for not really making them feel special at all and just add tags to dialogue that kinda fits a wide variety of character choices. That would be ok in most games. Imagine all characters had 30 minutes of fame, shared between all the options. Then you add 10 more options and you have to divide the time out among all choices again. You would end up with watered down options really. There is a strong argument for doing it anyways, for people that just like to roleplay a character. If they they don't care much about simple choices in dialogue, then these people would be happy. I don't know. Feels like a balancing thing really.
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stranger
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OP
stranger
Joined: Mar 2020
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I see what you are saying and you are right... But smaller, less played, more "niche" races could just not have ALL that much dialog tag options. Makes sense a Chitine, Tortle, Centaur or Minotaur (less civilized races, and more monstrous) and many more share a common "savage rare monstrous race" dialog tag option (or something like that), since that by being barbaric they will not have all THAT much in terms of culture and all of them would have appearances that would make people feel uneasy...
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veteran
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veteran
Joined: Sep 2017
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In Icewind dale and the NWN2 expansion Zehir they group the races with common origin in the same dialog trees, like the races of the underdark (drow, duergar, svirfneblin,...) and all elves or half-whatever share dialogues. It was nice because you can see dialogue that could refer to your character personally, but those games were not fully voiced. I do not know if we are going to see that much differences in a dubbed game like BG3.
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old hand
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old hand
Joined: Sep 2015
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I see what you are saying and you are right... But smaller, less played, more "niche" races could just not have ALL that much dialog tag options. Makes sense a Chitine, Tortle, Centaur or Minotaur (less civilized races, and more monstrous) and many more share a common "savage rare monstrous race" dialog tag option (or something like that), since that by being barbaric they will not have all THAT much in terms of culture and all of them would have appearances that would make people feel uneasy... Not only that but it would be time consuming for artists and designers to make those races playable. And I think Larian has plenty of other areas of development in which asset assignments are more dire than this.
Last edited by Nyanko; 12/03/20 02:34 AM.
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stranger
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OP
stranger
Joined: Mar 2020
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Not only that but it would be time consuming for artists and designers to make those races playable. And I think Larian has plenty of other areas of development in which asset assignments are more dire than this. To make ALL of those races? Of course! But to make at least dragonborn and warforged available, plus one or two others? I would say they will be missing a big opportunity if they don't. Furthermore, as I said, with each DLC or expansion they could ad another race and class, and that would keep them in business for years... P.S.: I say warforged and dragonborn because I think those are pretty much almost mandatory. Just hope they don't fall for the "there can be no warforged in Faerun"...
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old hand
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old hand
Joined: Jul 2019
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...making a D&D game with something different in terms of classes and races, which very few of those games did.
— Some races to try out could be Warforged, Tortle, Tabaxi (everyone loves cats now), Shifter (several variants), Goliath, Dragonborn, Changeling, Firbolg, Loxodon, Kenku, Chitine etc. Most of these have never been in a game before, or just once. Races like the Chitine could add the interesting feature of "climb speed", which basically using walls as normal ground.
— Not too many new classes yet in 5th. Edition, but they could try adding the different Artificer variants, as well as psionics (I think so far just the Mystic came out).
Also with different expansions and DLCs new classes and races could be added.
Crossing fingers here.
I think there is very little likely hood for any race that is not in the PHB, VGTM, MTOF, Tortle Package or EEPG. Maybe the Verdan or Shifters, both are canon in the realms.
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veteran
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veteran
Joined: Sep 2015
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It would be nice to have, but its not the most importent thing.
All of this has to be animated and tagged in dialogue. They should start with the races from the player handbook plus those who are relevant for this story (e.g. Githyanki), then focus on polishing and bug fixing. Same thing for classes. If they have resources left they can add more, but the most importent thing is that the stuff which is there works without problems.
I do not think we will have races that look very different than humans. - How would most people or even party members react to an extremely unusual race? - How does such a char use and equip the same weapons, armors and tools as humans and how does this look?
I am happy if they surprize us with a huge selection of races and classes, but I would not bet on it in any case.
 Prof. Dr. Dr. Mad S. Tist  World leading expert of artificial stupidity. Because there are too many people who work on artificial intelligence already
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enthusiast
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enthusiast
Joined: Mar 2020
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I also think that Larian has a great chance of making BG3 into a great game but it can go the other way which I hope does not happen because if BG3 fails it will put off other gaming companies from making a D&D video games
Cthulhu: FOR THOUSANDS OF YEARS I LAY DORMANT, WHO HAS DISTURBED MY- Oh its you... Warlock: Greetings my lord- Cthulhu: LET ME SLEEP-
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stranger
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OP
stranger
Joined: Mar 2020
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I also think that Larian has a great chance of making BG3 into a great game but it can go the other way which I hope does not happen because if BG3 fails it will put off other gaming companies from making a D&D video games Indeed. Guys, I'm not wishing or advocating for ALL those races. All I'm saying is that if they get the races they have show us so far, plus Dragonborn (a must have) and Warforged (a great plus)... Adding ONE or TWO of those other races would be a great differential. Tabaxi and Shifters, for instance, are humanoids. And Shifters alone offer a great deal of simple sub-races that would ad a lot of variety to the game. And MAYBE every few months another race could be added as a optional, paid DLC... BTW, if we think about this races like humans, Dwarves and Halflings would never be able to use the same armors, as has been happening in PC D&D games since... Always.
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enthusiast
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enthusiast
Joined: Mar 2020
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I also think that Larian has a great chance of making BG3 into a great game but it can go the other way which I hope does not happen because if BG3 fails it will put off other gaming companies from making a D&D video games Indeed. Guys, I'm not wishing or advocating for ALL those races. All I'm saying is that if they get the races they have show us so far, plus Dragonborn (a must have) and Warforged (a great plus)... Adding ONE or TWO of those other races would be a great differential. Tabaxi and Shifters, for instance, are humanoids. And Shifters alone offer a great deal of simple sub-races that would ad a lot of variety to the game. And MAYBE every few months another race could be added as a optional, paid DLC... BTW, if we think about this races like humans, Dwarves and Halflings would never be able to use the same armors, as has been happening in PC D&D games since... Always. I do like the idea of a new races and new classes in mini dlcs do to the fact that you can only get so much new races and new classes in story dlcs a mini dlcs would solve this problem
Cthulhu: FOR THOUSANDS OF YEARS I LAY DORMANT, WHO HAS DISTURBED MY- Oh its you... Warlock: Greetings my lord- Cthulhu: LET ME SLEEP-
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veteran
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veteran
Joined: Mar 2013
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larian isnt big on DLC which is fine, i dont want to get anohter paradox
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veteran
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veteran
Joined: Sep 2015
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By the way: Owlcat has added tons of races and classes for the next pathfinder game. They added more from the beginning and then came even more as stretch goals.
Backers can chose to add cat, rat or fox folk. I will vote for fox. I have to think about ninetails from Okami.
If slacker backers spend some more we will get dinosaur companions.
In principle I like this, but I was already overwhelmed with the stuff in P:K. My attempt for a multi class tank was not very successfull. I will probably take a single class char from one of the usual races as first char. I am not a PnP expert, so better use something boring than some useless monster.
 Prof. Dr. Dr. Mad S. Tist  World leading expert of artificial stupidity. Because there are too many people who work on artificial intelligence already
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enthusiast
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enthusiast
Joined: Mar 2020
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By the way: Owlcat has added tons of races and classes for the next pathfinder game. They added more from the beginning and then came even more as stretch goals.
Backers can chose to add cat, rat or fox folk. I will vote for fox. I have to think about ninetails from Okami.
If slacker backers spend some more we will get dinosaur companions.
In principle I like this, but I was already overwhelmed with the stuff in P:K. My attempt for a multi class tank was not very successfull. I will probably take a single class char from one of the usual races as first char. I am not a PnP expert, so better use something boring than some useless monster. I am not a fan of the cat rat fox folk so I will be giving this vote a pass
Cthulhu: FOR THOUSANDS OF YEARS I LAY DORMANT, WHO HAS DISTURBED MY- Oh its you... Warlock: Greetings my lord- Cthulhu: LET ME SLEEP-
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journeyman
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journeyman
Joined: Sep 2014
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Anyways, I would like for the game to have all the basics covered before we start talking really niche races. I also see a slight problem with having a lot of options in character creation. It looks to be a very story driven game, with your race/class/background being "tags" that can be used in dialogue. This is fine. It will make YOUR character feel like it is a bit special from the choices you make. But there is some kind of limit to this. Time is a factor for one. There really isn't unlimited time to make the game, so it will be hard to make all race/class/background feel special in any meaningful way if there are too many. Of course, you could just opt for not really making them feel special at all and just add tags to dialogue that kinda fits a wide variety of character choices. That would be ok in most games. Imagine all characters had 30 minutes of fame, shared between all the options. Then you add 10 more options and you have to divide the time out among all choices again. You would end up with watered down options really.
Words of wisdom. Quality over quantity. It's easy to create variety and personal stories in tabletop RPG, but in a CRPG? Very limited resources.
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journeyman
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journeyman
Joined: Sep 2014
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I am not a fan of the cat rat fox folk so I will be giving this vote a pass
They are all furries, so I will also take a pass. Nothing good ever comes from furries.
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