...making a D&D game with something different in terms of classes and races, which very few of those games did.
— Some races to try out could be Warforged, Tortle, Tabaxi (everyone loves cats now), Shifter (several variants), Goliath, Dragonborn, Changeling, Firbolg, Loxodon, Kenku, Chitine etc. Most of these have never been in a game before, or just once. Races like the Chitine could add the interesting feature of "climb speed", which basically using walls as normal ground.
— Not too many new classes yet in 5th. Edition, but they could try adding the different Artificer variants, as well as psionics (I think so far just the Mystic came out).
Also with different expansions and DLCs new classes and races could be added.
Crossing fingers here.
Pretty sure I have seen people asking about if the mystic would be in and I can't remember seeing it mentioned being in...
Anyways, I would like for the game to have all the basics covered before we start talking really niche races.
I also see a slight problem with having a lot of options in character creation. It looks to be a very story driven game, with your race/class/background being "tags" that can be used in dialogue. This is fine. It will make YOUR character feel like it is a bit special from the choices you make. But there is some kind of limit to this. Time is a factor for one. There really isn't unlimited time to make the game, so it will be hard to make all race/class/background feel special in any meaningful way if there are too many. Of course, you could just opt for not really making them feel special at all and just add tags to dialogue that kinda fits a wide variety of character choices. That would be ok in most games.
Imagine all characters had 30 minutes of fame, shared between all the options. Then you add 10 more options and you have to divide the time out among all choices again. You would end up with watered down options really.
There is a strong argument for doing it anyways, for people that just like to roleplay a character. If they they don't care much about simple choices in dialogue, then these people would be happy.
I don't know. Feels like a balancing thing really.