Originally Posted by Ignatius
It does look like they added 'weapon properties' to weapons, I guess we'll see how that works out in practice. This was actually done in the 5e play-test years ago, but it was ultimately realized that it was always more efficient to simply do the damage and end the threat, as opposed to the the special attacks provided by a particular weapon due to its nature.


Interesting. Tough I don't know what specials they added.
Speaking of RL, there are moves with weapons that are designed as a set-up. Not to kill, but to open the enemy more to the next strike.


Originally Posted by Madscientist

This is a fantasy game based on PnP rules, not a realistic simulation of anything.
So far I did not see a game that simulated realistic combat and was fun to play, but this does not mean such a game does not exist.
I would not expect much realism in a fantasy game anyway. The game must be immersive and fun, thats enough.


Ahh...but what is immersive?
Realism is a bad choice of word... versimilitude..believeability?

for example - what if humans acted non-human like? What if despite being humans, their biology was backwards? Or if you started a fire by rubbing two ice cubes together?Would that ruin your immersion? It would mine.

Which is kinda an issue. You cannot un-know things. Once you understand how some things work, seeing them work backwards is jarring. Even moreso, because you see missed opportunity/potential to deepen the experience. Reality is not the enemy of fantasy - all fantasy is grounded in reality to begin with, and can be used to even further strengthen the fantastical elements and immerse you deeper.