Title is pretty self explanatory, so I'll keep things short: here's my two main reasons why.

1- A party-based game of this sort trying to go for an "epic adventure" vibe is going to need a vast cast of characters to work. You want to give the player SOME freedom to compose his active party in different ways across more than one playthrough.
And let's face it, if you are going to build every companion as also an origin story the cost of each would balloon considerably.
To be honest, I'd be pretty annoyed to hear something like "We have just 6-7 companions in the entire game because making each one of them a playable origin story makes them far more expensive and time consuming". Well, then just don't?


2- I really don't like the idea of being spoiled about ALL the possible companions in the game two minutes into the character creation menu. I'd love for the game to surprise me opening the chance for more story-related companions down the line.


Last edited by Tuco; 13/03/20 06:07 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN