Originally Posted by Tuco
I don't want to derail the thread too much, but frankly I'm not even sure the 10 levels cap has to be considered set in stone.
By the time they are done adding content it's entirely possible they could have it raised to something like 12 (and yes, it would make a meaningful difference).

As a quick reminder BG1 capped at level 7. Then again I was honestly hoping for Larian to give us a far BIGGER game than the first BG with this one.


And I don't want to derail this either, but I am interested in what makes a game "bigger". Or rather what each of us feels makes it bigger.

For a long time there was a focus on map size, which apparently was the cornerstone of how big a game was.
I personally feel this have gone out the window since Witcher 3 or so.

To some people it is amount of time it takes to complete a game. But you can add a huge amount if tediousness to a game to just stretch it out.
So I don't feel this really cover it either.

Is levels a factor?
Amount of items?
Quests/Missions?
Story?
Mini-games?
Multiplayer options?
PvP options?

What do you feel makes a game "bigger"?