Originally Posted by Tuco
Originally Posted by Cirolle

Yes, I agree, which was why I used it as an example, because I feel that your argument is on the same line when you said "Frankly if put in front of the choice of having, say, 16-20 *good* companions in the game and having 6-8 "playable origin" companions of the same quality I know perfectly well which option I would pick."
I used it as an equivalence to your statement, so I would hope it was ridiculous.

Except that's not the same at all. I'm honestly baffled you are failing so bad to notice the differences between the two arguments.

Me "For five dollars you can either have the giant pizza or a small one with prime quality ingredients"
You "Here's my five dollars. I actually want both. In fact I want two giant pizzas with prime quality ingredients".

Well, too bad, because you fucking can't.
Which is why you are never getting "20 origin stories companions" no matter how much you like them.


I feel I covered this earlier. Actual cost does not equal quality.

While using basic examples like that seems reasonable, because it is something we can relate to, it really have no relation to the cost or quality of making a good playable character.

I actually suspect that the cost of creating any playable companion with the kind of depth Larian claim they are going for, is a lesser issue.
I think that the story they want to tell have a greater impact.
It becomes increasingly harder to tell a good story if you keep adding things to it.