They were 25 companions in BG1...It's really really bad if we only have 6 to 8 here...
Nearly no value to replay with a totally other team...
I really really hope we'l have more choices, even if all those aren't part of an "origin" story.
How many of those 25 companions can you remember? How many do most people remember? How many of those 25 companions had interesting and deep stories?
I dont care remembering EVERYONE... I played DoS and DoS 2 and I really don't remember anyone...
Their story is not always very deep and what ? Is that a problem ?
25 is a huge number for choices, whatever you remember everyone or not...
Maybe we can talk about BG2 that added many things about companions ? They were 15... Which is still a good number I think...
Deep story is cool but it's really not the only reasons why player choose a companion or another...
Larian have to find a good rate between numbers of companions and how "deep" they are... And I think only Origin characters as companon is a very bad idea to have a good rate.
Origin characters demand many many ressources from Larian but I don't think it's because they are "sooo deep". It's also because they are all written as companons AND main characters... Which is something totally different (Voice acting, dialogue, story choices, camp "event",...)
I don't think this is really/only what players waited from a role play game.
We'll see how mercenaries works but I don't really think they'll have something to offer except classes/stats/races... personalisation.
Will we be able to give them a background, objectives and opinions ?
Will they be a part of the story for something else than money ? I really doubt.
They'll probably be the "0%" deep while origin characters are the "100%" deep. What can we imagine between 0 and 100% ?