What really bothers me about the BG3 demo is that Larian is still using a lot of DOS features like:
1) marking red field of vision when sneaking (same as DOS - proposing to change this visual),
My issue with it was the field of view. Its like 45% or something? You can basically move right next to someone but since the enemies apperently have horse blinders on they wont see you.
2) using fog clouds animations (same as DOS, please remove this visual and make it a PC/NPC status),
I disagree. Why would a spell that create a cloud (or similar effect) not be visible? Too much shit on the screen? I dont know, it would be immersion breaking if you cast an Grease spell and there wouldnt be grease on the floor.
3) overusing surfaces interactions (water, grease, blood etd - same as DOS; please enough with DOS features),
I saw Sven dipping his bow in fire (and essentially set it ablaze) and while thats a cool feature it should actually just set fire to the tip of the arrow. And, if we really want to go there, you should have to set fire to a new arrow every round. But I mean, it makes sense for water, smoke, oil, ice or whatever, to have a tangible effect on the gameplay and not just fancy art in the background.
4) to much items and overly large inventories (same as DOS - BG1and2 had relatively small inventories, I would propose to somehow simplify the item gathering process or even use a mechanic like a courier similar to what they did in Torchlight - it can pick up generic items and sell them with on or two clicks)
Tempted to agree but not sure. While having loads of junk laying around it means that the world is living. It doesnt matter if the fork and spoon on the table, for all gameplay purposes, is useless. But perhaps an option to filter out "Useless" stuff? In some areas in DOS2 when you tab to highlight items, your whole screen is just words.