Okay, so I am not trying to make a criticism of the game itself here, I am ambivalent about who/why/how the game is being made for the most part.
But I am a gamer and I have tastes. RPGs are my bread and butter, and cRPGs whether action, or RTwP, or Tactical are my jam. Of recent note, I was hugely impressed by Mutant Year Zero, and I am a huge fan of the first Pillars ... as well as every cRPG going back to Times of Lore on the Commodore 64. I've played every Ultima, every Infinity Engine game - I still play the BG trilogy all the time (yeah, most fans consider ToB to be part 3 already), most of the gold box games, etc etc etc.
However, and I know this must suck to hear for fans, but I have tried numerous times to play and finish either of the DOS games. I just can't. I can't get in to them because I find the characters and companions to be largely insipid, and the combat to be really simplistic and repetitive. I find the dialogue system to be jarring and immersion breaking. I find the chapter based maps small and mostly linear. I just can't get lost in the games like I can with others. This is a me thing, this is my opinion, I am not judging here.
So my question is, how would you allay concerns for people who've never liked your games, but are die hard fans of BG and other cRPGs? In what way have you considered their perspective while developing the game?
Last edited by qhristoff; 15/03/20 04:26 PM.