Not all animations look goofy/silly, but some of them most certainly do. Especially the ones I mentioned. Larian frequently talk about how they want BG3 to be a darker and overall more serious game. Animations need to reflect that, which I actually think they will eventually. Still it’s concerning.
Okay, maybe some of the running animations (e.g. elf). The ranged beam/arc has the utility of letting you know what is or is not in your line of sight. I have no problem with it.
Of course the ranged beam has utility, but it makes no sense whatsoever to casually lob an arrow at an enemy standing 10 feet away. It’s very immersion breaking and makes me not want to play an archer. They could easily telegraph if something is or isn’t a valid target without using a nonsensical goofy animation. Just make it a straight, forceful shot if there’s nothing in the way.