Originally Posted by Tuco
Well, I don't because in a computer game that actually translates in people camping the roll screen on character creation for up to 30 minutes until they are absolutely enthusiast about the result.
A point pool makes things fair for everyone: "here's your total amount of points to create your custom hero. They are the same amount of points everyone else has. Use them wisely".


Can't argue about the camping point; definitely can take a while to make a character that way (unless you just don't care or are into some hardcore rpg where you just take what is given). But, once you do land a set of stats that look good, I found it more satisfying than when using a point pool method. I think there ends up being less variety among characters with the point pool. I do have my pros and cons for each way, but if I had to choose, I think I would go with the dice roll option. It might be nothing more than a bias because of its association with PnP D&D as it was played when I as a kid.