For the love of all that's holy, if Larian persists with BG3 in their bizarre insistence a la DOS:1 and especially DOS:2 in relying on randomized loot stats/randomized loot instead of proper Infinity Engine loot with fixed stats (ideally also with an emphasis on hand-placed loot), I'll have to fix the game with a mod, or not play it at all. The ridiculous and completely unbalanced loot stat progression that encourages unbelievably tedious save scumming and vendor camping in DOS:2 - made even worse by its inexplicable combination with a game design that features a fixed total number of encounters and railroaded level paths on the maps - is making DOS:2 Definitive almost unplayable for me. (Just one DOS:2 topic that discusses these crippling issues, as valid today for DOS:2 Definitive as it was when it was posted, can be found at http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=619480).

Larian, please tell me you've come to your senses when it comes to single-player CRPG design. NO. MORE. LOOT. RNG. Thank you. smile

Originally Posted by Madscientist
From the Reddit AMA:

Can you tell us anything about itemization? Will magical items be scarce, or will there be a lot to find?

Quote
Not like in Original Sin. BG is a different type of game when it comes to loot and item fever. We still want to make treasure exciting, though, and that means a lot of manual work.Treasure has to make sense in the context, and that means hand-placing and hand-creating it. There will be equipment with magical bonuses, but not many - they’ll feel special, and they'll be tailor made.


I'm holding you to this, Larian! mad laugh