Originally Posted by Mikus
For the love of all that's holy, if Larian persists with BG3 in their bizarre insistence a la DOS:1 and especially DOS:2 in relying on randomized loot stats/randomized loot instead of proper Infinity Engine loot with fixed stats (ideally also with an emphasis on hand-placed loot), I'll have to fix the game with a mod, or not play it at all. The ridiculous and completely unbalanced loot stat progression that encourages unbelievably tedious save scumming and vendor camping in DOS:2 - made even worse by its inexplicable combination with a game design that features a fixed total number of encounters and railroaded level paths on the maps - is making DOS:2 Definitive almost unplayable for me. (Just one DOS:2 topic that discusses these crippling issues, as valid today for DOS:2 Definitive as it was when it was posted, can be found at http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=619480).

Larian, please tell me you've come to your senses when it comes to single-player CRPG design. NO. MORE. LOOT. RNG. Thank you. smile

Did you miss the fact that they ALREADY confirmed they won't?
Which is exactly what we were talking about in the last replies of this thread, by the way.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN