+1 for non randomized loot. I loved planning my characters arround what weapons they will use, I loved adventure of seeking them and felt satisfied when I got them. In DOS 2 I started to resent leveling up just because of how tedious loot was. Because of high scaling every time I leveled up I felt "strongly encouraged" to go to vendors and at minimum find new weapons for melee/archers and replace every item slot that felt 3-4 levels behind. Loot felt so generic, just a stat stick. Oh I got a unique, oops I came to area a bit overleveled and now this item is useless. I found DOS 2 loot system the most tedious part of otherwise great game.
Edit: oh they confirmed it. Nice.
Last edited by TadasGa; 16/03/20 12:22 PM.