3) overusing surfaces interactions (water, grease, blood etd - same as DOS; please enough with DOS features),

I really disagree with that. The first time I heard BG3 announcement they emphasized player agency, a feeling like you are playing with competent GM. My imagination went wild - like casting fireball-ish spell into a wall and making it explode, leaving holes in the ground, freezing rivers to be able to pass them, burning trees and bushes to force enemies out from hiding etc etc. I really really like depth added by being able to exploit your environment for all kinds of advantages. Obviously I am not getting what I am imagining, but the the direction - making environment more responsive to your actions is an awesome immersive thing for me.