D&D was MADE for the element effects of DOS2.
Since I started playing D&D back in 3.5, we always encouraged lateral thinking:
He's wearing full plate armor? Shocking grasp, since metal loves conducting electricity! (DM gives a +1-2 to damage)
It's raining and the enemy is soaking wet? Frost spells bite harder! People get a penalty to Dex as their clothing freezes!
He's wearing chainmail (or plate armor again)? Heat metal!
People climbing a wall to get to you? Gust of Wind! They have to make Str (or Dex, whichever's better) checks to avoid losing their grasp and falling!
All those things are good, and extra choice/depth is good.
What would be less good is constantly tripping over barrels/puddles of goo/oil which often have no reason for being there. Environmental interaction was very heavily used in D:OS, and that level might seem overuse with a different rule-set.
To be fair, I have not noticed the environment being overloaded in what we have seen of BG3 so far.