why.
Why would you want combat OPTIONS beeing subsumed into only having ONE option which is to attack?
I'm not against options. I'm against pointless/nonsensical options.
Things that are often sold as "special manouvers" aren't special, they are as standard and common as a horizontal cut, and that your MC needs a special skill to use it is just insulting. It's like the MC is mentally impaired.
Then again, since BG3 is turn-based, you can get away with having a lot more options/things, but if they are no-brainers, they might as well be automatic.
Managing positioning and overall strategy is enough, no need to micro-manage every swing.
Also, the AI picking up options prevents cheesing. If you had options to stab, slash or pommel strike you enemy, you would always pick the most effective of the 3. But if your PC does it automatically based on his skill level...