Mate
I am against more "Immersive" animaitons. Ive seen games like kingdom come deliverance or mordhau.
The combat in those games feels weak, floaty and embarassing.
I prefer systems that feel like dragons dogma, systems that show a grounded world but have an effectfull combat system, even if its not realisitc.
Its one that feels right rather than looks right.
I dont trust you people with understanding the difference between realism and authenticity.
I prefer authenticity (within the bounds of the universe) to realism.
realism is by default authentic.
I think you should work on expanding your vocabulary.
Personally, I hate flashy, fantasy combat. It looks retarded an UN-immersive to me. It FEELS wrong to me. And this is kinda the point. What feels right is what someone got used to or conditioned to. It is way too subjective as a reference. Hollywood got so many things wrong that people now expect them in movies and it feels off to them when someone does it right.
Also, note that KcD and Mordhau are 1st person with direct control over 1 character. Hence there are some limitations to movement/positioning and animations that can make some things look off, and that something like BG3 wouldn't have to deal with.
But the kind of people that complain about the exact curve of an arrow, are those kind of people that do it exclusiveley to virtue signal to others about how pure their dedication is.
so no.
Realistic animations are not a net positive. To me they are a negative because they directly subtract from my expirience as it gets less satisfying
Arrow curvature? Virtue signaling?
Methinks you had some issues in your past and are now venting/projecting here.