Originally Posted by Sordak
not any stylized effect is a magical effect.
When theres an impact animation or sparks for a sword strike, thats not magic.
thats just making it look not boring.


Oh for sure. Personally I want hits to feel impactful, but that can be achieved with the swing/shoot animation, a good sound effect coupled with a reaction animation, and some blood or sparks if it’s a block. If we look at the current rogue sneak attack animation in BG3, it basically looks like a spell. Actually rewatching it again I don’t know what it’s suppose to look like. It’s overly fast with a twinkling orb thingy circling around with no real sense of impact. I really don’t like it. In fact I dislike it almost as much as the bow.

It might seem foreign to some, but things like this can actually determine whether I enjoy a game or not. After all, they’re contributing to the very core feel of the game, and are repeated for hundreds of hours.

Edit: I should add that the impact of a normal dagger attack is quite satisfying. Credit where it’s due.

Last edited by Exclusif; 17/03/20 08:12 PM.