Originally Posted by Sordak
yeah only simple and quick only applies to some classes.
ive said it before in this thread, even with Tome of battle, the utiltiy of fighters werent even near that of casters.

Anyone CAN play a Champion fighter if they want.
but give me damn combat options.

Abstracting melee ocmbat even MORE to the point where your only option is "Basic attack "nad anyhting beyond that beeing highly situational is boring.

What makes it boring is that this way, theres only one reason to play a fighter, and thats if you are new at the game.
but quite frankly, DnD is about fantasy.
And the fantasy of beeing a Scrawny wizard doesnt appeal to me.



But you have a party. So even if the MC is not a wizard, you're going to have a wizzard (probably, you should). So a class being simpler and more straightforward isn't really a problem.

However, the problem of "class ix has 999 things it can do, class Y has only 10" is at the core of a class system. When you have people that can bend the very fabric of reality on the same playing field as a normal human being, they simply cannot be equal by any stretch of logic.
You can add redicolous manouvers/powers to a fighter, but you are essentially tuning him into a not-normal-human if you do that, kinda missing the entire point.

And I can think of no way to fix it other than spellcasters and non-spellcasters being serparate entirely (i.e - everyone is a mage or no player-controllable mages.)