I'm not using terms, I'm using examples.
Do you study computer graphics or work in the field?
No, and it's possible my terminology is not on point, in which case I hope someone will correct me. I am just in favour of trying to use precise descriptors for the sake of the argument. For example, right now I am just trying to figure out what we are talking about in the first place. My initial response was to the following post:
Are you actually saying you would prefer a game with sprites on a 2D image with false perspective over the same game with 3D assets and a real perspective? To me, such increased technical fidelity is undoubtedly an improvement rather than a drawback.
And it was: "Yes, I do believe there are games which will benefit of using pararel projection/isometric view/false perspective, over 3D with real perspective, as the latter does have some drawbacks, which the former doesn't". With the response from you, that BG3 does both... which it doesn't because the two are mutually exclusive.
I apologise if I came out condecending or/and longwinded. Short answer: both have their place, depending on game design. Also you are wrong about platformers;). Snake Pass was great though,