Originally Posted by Eli
Originally Posted by kyrthorsen

3) overusing surfaces interactions (water, grease, blood etd - same as DOS; please enough with DOS features),


I agree 100%. One of the most jarring features in D:OS games is barrels everywhere (completely out of place) and nonsensical surface interactions that transform the battlefield into a vfx mess. It can be fun for 1 or 2 combat encounters, but otherwise it's just a shallow and repetitive gimmick.

As long as they stick to the depth and complexity of the D&D ruleset, it'll be fine. This, of course, includes not altering the 'to hit' probability formula, because missing attacks isn't frustrating, it's a core aspect of D&D.


Getting rid of barrels would be a step in the right direction. That alone might reduce the near ubiquitousness of the surface fires and such. How to balance keeping these features (a must IMO) and not letting them be a constant factor in every fight might not be easy, though. But that's what EA is for.