Originally Posted by ZeshinX
Indeed, timed quests I loathe. I understand the need for a sense of urgency at certain points of a narrative, but I will gladly accept the disconnect to allow for a more overall enjoyable experience (i.e. the game not "rushing" me through certain events).


I don't think there will be timed quests in BG3. It would kill the purpose of exploration, on which Sven insisted when he presented the game.