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Joined: Aug 2023
Boz Offline
journeyman
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journeyman
Joined: Aug 2023
Originally Posted by Björn Persson
I think it's poorly done in the game. Shutting you out of previous parts of the game/map when you advance. I believe that you should be able to visit every area in the game even as you progress through the story. In a game like Baldurs gate, you want an open world. Bg1 and 2 never did this. You could explore everything, even if you advanced to being close to clear the game. This Is in my opinion a flaw. I do see why they want to close off earlier areas, for the story. But it is a bad choice. The players should be able to explore everything, even if they have advanced storywise. In my opinion.

BG3 is amazing in a lot of ways, but in the open world part, they fail.
It's not an open world game. Lol.


I don't want to think about why my eye is itching.
Joined: Oct 2020
Location: Netherlands
old hand
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Joined: Oct 2020
Location: Netherlands
Hmm. BG1 had more of that exploring going on, but then at the same time had not much finding going on, as there were lots of maps with just trees and a handful of random mooks in it, be it a gnoll or a gibberling or a wolf, all requiring the same tactic. The occasional 'find my dog or cat' quest here and there. There's not a single *cool dungeon* to be found in all of BG1, outside of the expansion pack and that was true then, as it is now.

BG2 fixed that problem, and is, in fact, a lot more similar to BG3. Now yes, you can revisit most areas. But even if you *can* go back to the Windspear Hills, why would you? Once you cleared it, it's an empty map. The occasional Orc or Goblin may spawn in, but that's it. Same holds true for the huge Act 1 maps in Bg3 - which will be left open to revisit for a LONG time. Depending on how you resolved the big quest in Act 1, you can lkeep trading at the Druid Grove until late Act 2. Still, in Bg2, most of the actual main story places you can't revisit, either. Irenicus'dungeon, Brynnlaw, Spellhold, Ust Natha are all locked out once you're past it.


Having said all this, I had kind of hoped that how you resolve Act 1, would translate into how Acts 2 and 3 played out, and/or you'd revisit that place for a second reckoning. You know: "Kagha is awesome, you will soon seen why." - I'm still waiting for an answer.


Fear my wrath, for it is great indeed.
Joined: Oct 2021
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Jhe'stil Kith'rak
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Jhe'stil Kith'rak
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Before this post was necro'd, the last post was from 2020. Truly the Withers of forum posts.


Remember the human (This is a forum for a video game):
Joined: Mar 2020
Location: Belfast
veteran
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Joined: Mar 2020
Location: Belfast
Originally Posted by Madscientist
Well, when I understand all of you correctly the best open world game was Gothic 1.
(...)
In that sense BG1 was better than BG2.
BG1 was one giant map ( plus indoor areas and dungeons ) and nothing but strong monsters stopped you from going everywhere.
Yes, I would quote Gothic1&2 as my favourite examples of open world RPG.

And while I prefer BG2 over BG1, yes, the open world, free roam nature of BG1 is for me it's strongest point - both on its own and compared to its sequel.

Originally Posted by Björn Persson
I think it's poorly done in the game. Shutting you out of previous parts of the game/map when you advance. I believe that you should be able to visit every area in the game even as you progress through the story.
(...)
BG3 is amazing in a lot of ways, but in the open world part, they fail.
I don't mind cut off points - or cut off point. There is only one, max2 really. However, I really didn't appreciate "end of act1" warning, as it is not clear what is being cut off exactly.

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