The point is that none D/N cycle game offers only linear immersion in game as in at 1 area is rain/night/or whatever on other area is sunny/windy/whatever so as u journey on u dont have an immersive feel and u can also guess that backtracking coz of that will also be minimal. What is also worse what I experienced in DoS2 for example in first act when fought with the big worm there was rain and from rain your party dont get the status wet but u get the status wet from puddles when u step on it AND what will happen in BG3 in that regard? I am really curious

Fuk TB vs RTwP issue, perfectly placed tadpole, no D/N cycle, Camp with no point to be there other to socialize/talk, no random encounters. Dont know about u pips but to me it stinks a lot of VERY linear, unimersive 2010 game to me, also they didnt answered 1 topic about that in AMA except camp and that was so thick milky.. So can someone enlighten me what are the advantages of No D/N decision? Oh yeah... I know less work, less money to invest? No? XD
Well it's official: Trials of Mana, a game remaking SNES classic Seiken Densetsu 3 features day-night cycle. And this game doesn't.
..So? Was there a point to be made in your comment?
Oh dear! A game in a totally different engine with a totally different play-style and made by a totally different crew has a feature BG3 does not!
Trials of Mana is also going to have an inventory wheel, and a magic wheel. BG3 does not have those!