Man you people are insane.

Oh no the barrels! no please no more barrels!
none of you played any of the original sin games. OS2 bareley had any barrels.
The only fight i remember having alarge ammount of barrels s the one in the Mines where.... theres barrels of oil because its next to an oil drill.

you just make stuff up to be upset.
You want to remove features and constantly sperg about having a clear vision when you dont have one.

How abotu this, you go back to RPG codex, you formulate a vision that you have, and then you post it.
And it better be crystal clear.
Cause right now all i hear from you people is "I dont like X and Y". But you never postulate why, you never give any alternatives.
The other poster is wrong when he says you only answer with vague terms, you also answer with lies.

You constantly make shit up.
The Diablo example is the next one.
Where do they reuse assets? Theres exactly one (1) animiton that was reused, anyhting else that was reused is UI stuff. All of it.
And those reused assets obviously are not meant to be left in.

Meanwhile a more clear argument is: a blizzard game looks like a blizzard game.
If you look at the llatest diablo, yeah, looks like a Blizzard game to me. The artstyle is overall less cartoony than WoW, but yes they still enjoy their Pauldrons and they sitll enjoy their tiny heads on large bodies and they still enjoy large weapons and they enjoy voodoo aesthetic and all that.

It doesnt have anything to do with recycled assets and eveerything to do with having an artistic style. Simmilar to how Larian has a certain style in which they do enviroments.


>aurora engine
>more of a toolbox
exactly, thats why its better than the infinity engine.
NWN might not blow anyone away with its story, but people still play on those permanent worlds.
so yeah, id say its the better engine.

Last edited by Sordak; 19/03/20 08:16 AM.