No, I'm not saying that.
I'm just saying that any extra combat option a fighter gets should make sense and not be "magic" in disguise.

I'd rather have fewer, more thought-out and fleshed out options than a lot of useless/pointless/silly ones.

You could, if you wanted, create a micro-manage fighter. Swing left, swing right, overhead swing, etc.. you could make each selectable, but that would be pointless.


What I guess you could do is switching between stances. Less micro, but the issue is again implementation.