Originally Posted by Eguzky
Originally Posted by Dark_Ansem
Originally Posted by Eguzky
Originally Posted by Dark_Ansem
Well it's official: Trials of Mana, a game remaking SNES classic Seiken Densetsu 3 features day-night cycle. And this game doesn't.

..So? Was there a point to be made in your comment?
Oh dear! A game in a totally different engine with a totally different play-style and made by a totally different crew has a feature BG3 does not!

Trials of Mana is also going to have an inventory wheel, and a magic wheel. BG3 does not have those!


My point is that technical "impossibilities" is an excuse beyond risible.

Not every engine can do what another engine can do. hence why I pointed out that ToM is a different engine.

That said, I think no day/night is a CHOICE by Larian, not an engine limitation?
Someone please correct me, if I'm wrong.


If Larian WANT to put a day/night cycle in, they can, it is obviously NOT impossible. But there will be a cost associated with that in terms of developer, artist, level design effort, and therefore in elapsed time and financial investment. Larian may not believe that effort required will improve the game they are making, or they may think that other features are a more important use of the available resources.

BG1/2 used the d/n cycle to good effect, but other good RPGs have not bothered. To be honest, I tend to notice a d/n cycle when it exists because it is in some way inconvenient. I rarely notice the absence of a d/n cycle, so long as the game experience is well thought out. That doesn't mean I think Larian will necessarily produce a well thought out game, just that lack of a regular d/n cycle is not necessarily an issue.