Im not saying that randomness is good, I thrown random encounters in there just coz I see/notice the pattern of linear design of 2010, Im fine with crafted/scripted encounters but I am not fine with no scripted nights at all coz for example its game breaking to have thievery/sneaking/scouting in a "its always sunny in BG3 sitcom" I am talking about world being "alive" as in to have nights and stuff that happen at nights like encountering more bandits, wolves and what not and at day days stuff, you know.. to have variety in our journey, a sense of time passing by even if it is scripted/crafted..
Originally Posted by Sordak
randomness isnt immersive either. i dont even disagree with you on the day / night cycle. bu acting as if fixed encounters are a bad thing is stupid.