i dont realy see the argument in the video you linked.
as in i dont see how you couldnt possibly approach the same encounter in multiple ways with the same party compositon.
i dargue that in OS2 due to the fact that XP is fixed, you actually have to do it that way.

most complaints seem to be about the armor system, which fine, i personally have no issue with since i dont like RNG, but thats a matter of taste. I fail to see how it relates to what you said

etonbears:
the problem with Original Sin 2s enviromental effects is actually very easy to zero in on, but most people dont make the connection.
The main problem with surfaces in OS2 is the one prevelent enemy type: voidwoken.
All voidwoken bleed corrupted blood, this means that any enviromental effects are probably going to be 1. cursed and 2. thus lasting for the entire fight.
In os1 this was far less of a problem, besides the obvious fire spam whch, lets be honest, makes sense. If everything is on fire, that shtis bad.
but putting out fires is easy.

putting out necrofire? less easy.

thats the crux of the problem in OS2

on artstyle:
I think its unfair to say BG1 and 2 didnt have an artstyle. Artstyle is distinct from subject matter. hence why i said Larians artstyle.
Larian might be depicting the sword coast, so the buildings will look relativeley high medieval european and so will the enviroments (i for one would of course argument that ti was more high fatnasy britain, since central europe tends to actually look a bit more rugged, but maybe im just used to the alps)

However, the way these things are depicted is through the artstyle of Larian, it focuses on aspects of that time period and of the lore that larian favors.
Ive brought the example before, but Larian loves Statues.
Their games are full of them, and characters will ofthen evoke Greek statues (maxos and the OCs from OS1 come to mind)
So when they do a Forgotten Realms temple, theyll include a large statue of a Godess.

They also have a certain... height to which they have buildings scale. Its subtle details but you notice them beeing there

Last edited by Sordak; 20/03/20 03:42 PM.