If 'immersive' is the argument for it, I could argue that we should have hunger and thirst bars. And we should have to find places for our characters to defecate when adventuring. And we should have to buy soap and bathe, or suffer penalties to CHA after a few days. And there should be a mini-game for sharpening our weapons after a fight, or adjusting the straps on our plate armor. And bones should be breakable and take in-game months to heal.
And the main quest to get rid of the tadpole should have a timer ticking down every second after you start playing; take too long and you just game over. This includes when doing inventory management, cinematics, and talking to people, because time passes regardless of what you're doing.
Sometimes you have to suspend realism/immersion for player convenience and a more streamlined user experience.
Haha. Well said.
Really ? Well said ?
These are really (sorry guy) stupid exemples...
No one said that it's unnecessary to "suspend" realism/immersion but arrow management compared to those exemples that comes from nowhere ?
You can find ammo/inventory management boring, no problem it's your opinion but what was said is true : it's more arcady and way less immersive.
It's easy to be more immersive here and I really don't find the "handicap" is huge regarding to the benefit.
Not saying it's a huge feature, I can live without it but it's an easy way to improve immersion, "realism" and management.
I imagine the arrow ammo is going to work like it did in DOS2 (Oh no it's a DOS2 clone). But since it is TB it isn't like you are going to spam arrows. Either way, I am fine with no ammo management, though I love crafting arrows. (remembers the days of Everquest)
So it's good, we could imagine more "realist" stack because you won't need 160 arrows per dungeon.