Originally Posted by Maximuuus
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In BG you don't really run out of ammunition if you buy them each time you go back in town. You just have to think about it.
The amount of ammunition you take with you is a choice regarding inventory management, because you find many things but you have a numbers of slots and not "unlimited bags" (generaly speaking, there are some specific bags for many things to increase your inventory capacity and the management of objects types).

And ammo costs only 1 gold per stack, so it's not a financial chasm. It's nearly just about management and situations you experience during your journey.

Yea, why not having a choice of creating ammo, but this need ressources management. Without it it's the same as if you have unlimited ammo.


Oh yes, I remember the cases I used to organize light goods, such as stacks of scrolls, and the various levels of magic bags for carrying around every interesting armour and weapon choice smile

Again, I don't *really* remember it with affection. It was what it was. I think it is important to have ways of practically using and controlling inventory without unnecessary angst, so the ability to prepare a number of items you can easily choose between is the sort of thing I find important. Conversely, having a realistic 3D packing representation that I have play like a jigsaw I like less. Having or not having to manage base ammunition just sits in no-mans land for me.

One thing I don't particularly like, that is common because a lot of people loath inventory management, is *party storage*. Never having to make a choice as to who carries what has game implications, and genuine party storage would really be pack animals that take time to access, so the shared storage notion seem inadequate. BG3 appears to have party storage through what Swen called "magic pockets", where you can just move items from one party member to the other, regardless of where they are, or even if they are dead. But at least if there is encumbrance ( I don't know if that's in the game ), a "magic pockets" form of shared inventory would still have individual weight.

Hmm, perhaps we *should* put in a request for a pack mule system for bulky and heavy items; could add spice to story aspects of the game smile