Generally speaking, the thing with immersive features is that you can easily make a solid, and indeed rational, counter-argument for all of them. It usually sounds fine and convenient on paper. After all, they’re rarely Needed. Its when you’ve removed them all that you notice it affecting the overall feel of the game. A good example that comes to mind is when WoW added the cross-realm dungeon finder. Sounds very convenient with no travel time or LFG interaction. The side effects? You were essentially no longer existing in an expansive fantasy world, and people stopped socializing outside of guilds. They meant well by removing the immersion of travel, and had good arguments for it, but the costs were essentially the start of the decline of WoW’s popularity.

Thats not to say that streamlining has no place in gaming whatsoever, but in RPG’s it’s rarely a good thing. Again, just generally speaking.

Last edited by Exclusif; 20/03/20 06:46 PM.