If the game is presenting me immersion breaking stuff like: Sneaking/thieving/scouting only at bright day, if the game has weather not affecting my party with corresponding statuses, if the camp is placed there without any meaningful mechanics except for talking and vamp hunger gimmick, if the game has no night other than in camp as a gimmick ect.. Than dude call it what you want but it's a fact that IT IS nonsensical and IT IS immersion breaking hand crafted or not. (Coz yes all above mentioned CAN be hand crafted and doesn't mean poop. And yes I am aware that encounters will be/are hand crafted and that's not a problem to me, the problem for me would be for example to always encounter bandits close to tombs and not some times wraiths for example. Sense, verity and immersion are the key words and my concern here not a technique used to achieve something. N/D cycle would certainly help but scripted nights are also a solution but no scripted nights at all is nonsensical, encounters not curated by geographical locations is nonsensical.
Originally Posted by Sordak
what you call linearity i call hand crafted. now id like a day and night cycle too.
but not having random encounters at night means that there cannot be grinding ad it means all encounters are hand picked