The problem is that I see the patterns that indicates that they are not giving attention to those areas that gives players the immersion at all such as:
> Seeing in dos2 that weather is there just for looks and not there that actually affects the party in appropriate way. One can assume that BG3 will not be that different of Dos2..
> Larian stating that it will not have D/N cycle
> Specials post that they ignored the the request for D/N cycle in this game, this is the 2nd game and they should at least bake weather that affects us
> Seeing thieving at bright day
> Seeing Camp to be there without any actual reason to be there
.. so on...
that are the things that it seems to me that Larian doesnt gives a poop about immersion and they have set ideas about those elements and that is concerning to me
obviiously youll encounter wraiths when the developers inend there to be.
When my players encounter undead, it is because ive considered wehter or not there would be undead in the region.
wheres the issue with that?
ecosystem is a good idea Minsc but weather for looks is not. Why put it if it has no reason to be there?? its silly to have weather that isnt affecting us as thieving at bright day. well.. Its not silly if they are building a comedy: "BG3: Minsc & Boo" now that is a title XD
Some simple D/N cycle "simulation" or some random weather effect time to time, for the cosmetic of the game would be great,
at least in important cities like Baldur Gate, where you go back multiple times.
To have a local ecosystem at some important areas, where you return many times would be nice, even without a real "clock".
So fort Joy is not always joyful, sometimes it is a bit cloudy ect...