I agree with Vometia. Most mechanics about broken weapons and armour to be fixed, sleep and eating mechanics, spell components, projectiles for your weapons, etc, sounds great at the start, but when you have 100h in a game and you are in the middle of a foreign plane in a deadly dungeon and you have to travel several days to the city to find some bread, a smithy or some arrow shafts because you cannot carry all the replacement supplies due to the carry limit the idea gets older really fast.
Most (good) campaign designers always come to a point in the endgame that gives you an option to do that without making it a chore (like bags of holding, mending items, travelling merchants, neverending waterskins, returning arrows, etc)
Last edited by _Vic_; 21/03/20 06:44 PM.