Not saying you can't meet them of course, they can help you, give you quests, appear in the main story, travel a little with you during a specific part of the story timeline etc......
This could be very interresting and good reference to the FR.

But seriously, reduce them as a "camp follower" such for exemple :
- your bags holder (mules),
- merchants following you everywhere (just for convenience because this is another immersion breaking element)
- "doctor" that's going to heal or "un-cursed" you ?
- craftsman that's going to craft your arrow or repair your weapons
- Monster hunter that gives you side hunting quests
-...

Baldur's Gate 1&2 looks like they are a part of the story / side story in the FR and BG3 should definitely look like that too.
Pick elements or names and put them in wtf situations just to show it's connected with The Forgotten Realms would just sucks.

Maybe I'm wrong about what they call "potential camp follower" but this is really what it looks like to me in such a RPG.

Last edited by Maximuuus; 23/03/20 10:42 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus