> the most fun ive had in any system is when players have restrictive roles and clear parts to play.

I think ultimately it's just us trying to justify our emotions. You have your fun doing that way, for me it's the opposite. For me alignments destroy choice, you make one choice at char selection screen and then stick to it trough the game. There is no real conflict, your solutions have been decided when you made char.

Edit:

Originally Posted by Sordak
>killing drow children
Goblin slayer has been quoted so much that its basically another kind of cringe, but realy the show isnt wrong.
Kill the goblin babies.
Not because goblins are "always chaotic evil", DnD hasnt done that for a while (besides demons obviously), they are mostly chaotic evil.
but mostly, they are goblins. Goblins do goblin things, having less goblins is generaly a pretty good thing for any Human.
Drow are another case entierly, they are a magical race created from a divine curse, nowhere else is it more justifiable.
a drow isnt nurtured by society to be Evil alone. They start Evil due to their nature, and their society makes em worse.
A Drow needs to consciously make the descision to be good.

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But this is exactly my point - everything you are decribing is so 1 dimensional and shallow and is exactly as a consequence of alignment system.

Last edited by TadasGa; 23/03/20 12:46 PM.