Survival mechanics are notoriously difficult to balance in games not based entirely around them. They also don't really offer much interest. Press a button to search a container for some ingredients. Press a button to craft the ingredients into a thing you need. Press a button to use the thing you need.
If fulfilling their requirements is so easy as to be trivial through casual play, then they don't really add anything to the game except pointless busywork and could be discarded without consequence. If fulfilling their requirements is not trivial, then it's generally a distraction from other, more fun or interesting things that you would rather be doing.
I remember doing this in Oblivion; I found a mod that did pretty much what I wanted in that it gave a little pacing and immersion which is what I was looking for at the time, but was superseded by something else that was much too intrusive, and had a bunch of alternatives that were just way too complicated: nice designs in theory but in practice didn't work for me.
But I'm left thinking that the key point isn't "too intrusive" or "way too complicated" but rather "pretty much what I wanted" and "didn't work for me": it's such a subjective matter and my own preferences can change like the weather. As much as I like the idea of something that is "just right" it's practically impossible to attain in a manner that would suit everyone. And for that reason I'm left thinking that anything that is too niche and contentious is probably best avoided and left to modders to cater to; and that the facilities to enable that are provided.